Choose a Term of Address

  • Madam: More zee-captains choose this than you might expect.
  • Sir:
  • Citizen: A term of address popular among those of egalitarian sentiments.
  • My Lord: Perhaps you really do come from a noble family. Who's to know?
  • My Lady: Perhaps you really do come from a noble family. Who's to know?
  • Captain: 'Captain' will do perfectly well ashore as well as at sea, thank you.

Choose an Ambition

  • Your Father's Bones: Your father was lost at zee. You never knew him, but you've often dreamed of him. Find and return his remains to London for a decent burial.
  • Fulfilment: Gather a hundred tales. Learn all you can of the zee. Write a masterpiece. Retire.
  • Wealth: You know how it is to be poor. Now you want a mansion, servants, fine clothes. A family, perhaps.

Choose a Past

  • A Street Urchin: Your urchin-gang cast you out when you grew too tall. You took to sea rather than graduate to larger crimes. That last big score was enough to buy a ship.
  • A Poet: Educated and articulate, you seek sensation at sea. How lucky you had a legacy to spend. Your long-vanished father had a rich patron, it seems.
  • Veteran of the Campaign of '68: You fought in the invasion of Hell. London's armies lost. You survived. Your loot and your pension have bought you a command.
  • An Ordained Priest: You fell from grace. There is nothing left ashore for you. An anonymous benefactor has found this way out for you. Perhaps, at zee, you can overcome your appetites.
  • A Natural Philosopher: Your peculiar theories on time, blood and starlight brought you down to the Neath, the cavern where London lies... and now they take you out to zee.

Had a thought to add a “table tent” second page to the character sheet. You’d write things people would know about you on the front bit (name, profession, notable qualities, etc) and have a quick-reference for what the various traits stand for on the back bit.

Further iteration on the prototype Sunless Sea character sheet.

Further iteration on the prototype Sunless Sea character sheet.

Neathian Rules Clauses

Small Animal Clause

If a die’s result is adjusted by a resident Small Animal in any way before the total is figured, the die’s new result stands. This may interact with the Edge of the World Clause (see below).

Edge of the World Clause

If a die falls off the edge of the table and is not caught before landing, it is lost and may not be counted towards the total of the roll. It is not replaced in the roll (i.e. if rolling 5 dice and one falls, only 4 dice are counted).

Current prototype with dummy data.

Current prototype with dummy data.

Quirks and Qualities

  • Austere: You have been known to resist the lures and temptations of earthly pleasures.
  • Bizarre: No-one knows quite what to make of your possessions and associations.
  • Daring: You have shown yourself dauntless - or rash.
  • Dreaded: Your possessions and associates show you're someone to be avoided.
  • Forceful: When faced with difficulties, you prefer the direct approach.
  • Heartless: What? It's none of my affair.
  • Hedonist: The pursuit of pleasure is increasingly a distraction for you.
  • Magnanimous: Perhaps you have hidden motives for your kindness. But you've done good things.
  • Melancholy: There is a sadness on you.
  • Respectable: Your possessions and associates show you're someone to be respected.
  • Ruthless: Nothing can be allowed to stand between you and your goals.
  • Steadfast: You have been known to keep your word.
  • Subtle: You often go round a problem rather than through it.

Primary Attributes

  • Dangerous: Strength, ferocity, soldiering
  • Persuasive: Wit, charm, plausibility
  • Shadowy: Stealth, subtlety, cunning
  • Watchful: Observation, intelligence, deduction
Think I’ve come up with something to handle the Gods and such.
Drawing a bit from 7th Sea’s idea of “destiny dice” for a mechanic that might end up horribly clunky, but I’m still kicking this thing into shape anyway.
Namely, at the beginning of every...

Think I’ve come up with something to handle the Gods and such.

Drawing a bit from 7th Sea’s idea of “destiny dice” for a mechanic that might end up horribly clunky, but I’m still kicking this thing into shape anyway.

Namely, at the beginning of every session, a player receives a number of Bazaar Dice, representing their influence/interests/entanglements within Fallen London and the Echo Bazaar. These dice can be added to the pool for any roll, but they are non-replenishing (i.e. if you use a Bazaar Die to assist a roll, it is then used up), excepting GM grants. Any unused Bazaar Dice convert into XP at the end of the session.

Where the Three Gods come into this is that you can “sacrifice” your Bazaar Dice to them, which basically locks the die to the God in question. While this in no way impacts your Bazaar pool except for the loss of that particular die (you get the usual pile of Bazaar Dice at the start of the game, etc), each God is more of a static rating which can be used as a bonus towards actions which fall into line with the God’s purview (which does not reset between play sessions and thus can build up). However, doing so runs the risk of drawing that God’s attentions, which as we all know is often a double-edged blade.

Example: You sit down to play and receive two (2) Bazaar Dice from the GM. During the course of play you decide to gift one of these dice to Storm. Storm now has a rating of one (1) and you have one (1) Bazaar Die left. Further during the course of play, you do something really awesome and the GM gives you another Bazaar Die, bringing your total back up to two (2). You spend a Bazaar Die on a roll, bringing you back down to one (1). Etc.

No real changes, just neatening up notes a bit. Trying to squirrel attributes around the Three is tricky.

No real changes, just neatening up notes a bit. Trying to squirrel attributes around the Three is tricky.

Prototype character sheet in progress. Red text is non-final or notes.

Prototype character sheet in progress. Red text is non-final or notes.

Fallen London stats

Primary:

  • Dangerous
  • Persuasive
  • Shadowy
  • Watchful

Advanced:

  • Respectable
  • Bizarre
  • Dreaded
  • Baroque!
  • Elusive!
  • Savage!

Quirks:

  • Austere
  • Daring
  • Forceful
  • Heartless
  • Hedonist
  • Magnanimous
  • Melancholy
  • Ruthless
  • Steadfast
  • Subtle

Zodiac:

  • The Rat
  • The Lovers
  • The Bat
  • The Bear
  • The Shepherd
  • The Crow
  • The Lady
  • The Lantern
  • The Cat
  • The Rose
  • The Spider
  • The Hunter

The Masters of the Bazaar:

  • Mr. Apples
  • Mr. Cups
  • Mr. Eaten (formerly Mr. Candles)
  • Mr. Fires
  • Mr. Hearts
  • Mr. Iron
  • Mr. Mirrors
  • Mr. Pages
  • Mr. Spices
  • Mr. Stones
  • Mr. Veils
  • Mr. Wines

Thoughts towards a Fallen London RPG system

Base the statistics around Storm, Stone, and Salt.

  • Storm is that angry power that lives in the roof. He longs for the Surface. He is violence, valour and the crash of waves.
  • Stone is the Bazaar’s Daughter, the Mountain of Light She has long guarded the Presbyterate in the South. She is healing, hearth and home.
  • Salt lies in the East. They are the god of horizons, partings, tears and the outward urge, and their curse is sometimes indistinguishable from their blessing.

Perhaps use a similar system to L5R’s rings-and-traits setup, where you will have a rating for each of the Three, and they have various traits dependant from them (things like combat and bravery for Storm, physical health for Stone, etc).

Classic dice-pool or roll-and-keep?

Would definitely need some sort of reflection of the Menaces and suchlike you can pick up, they’re fully half the fun of the setting. Merits/flaws?

Waves

Upon the Sunless Sea

The crew lazed upon the deck, a few playing cards, a few trying to attract a wild zee-bat with a bit of ship’s biscuit. It was a routine journey, if ever such a thing existed on the Unterzee, ferrying wine from London to Venderbight for sale. The false-stars above cast an answering glitter upon the waves as the ship chugged northwards, and her captain considered the horizon in a manner that was not exactly thoughtful, but not exactly anything else, either.

How many times had he made this journey? How many times had his crew been the same during it? Were there any new faces this time? No, no, these were all men and women and others whom he knew, though it could not be said that he knew many of them well. Well enough, one supposed, for the purpose that all bound them together. Seeing the ship from one port to the next.

The candle at his elbow had begun to gutter, the flame dipping and dancing even in the lack of breeze that was upon them. An ending, albeit a small one. As though watching the actions of a stranger, the captain tugged the stump of wax free and flicked it gently overboard, the flame tracing a languid arc down to the water before being swallowed in darkness. A few of the crew that saw it tapped a knuckle to their brow to mark the passing.

One more bit of light, taken by the zee. Goodbye, rest well.

The bat hanging from its perch behind his shoulder yawned, stretched, and chirped softly before returning to its doze. Ahead, he could see the harbor lights of the Tomb Colonies on the horizon.